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        <distributor>East Carolina University. J. Y. Joyner Library</distributor>
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          <addrLine>Joyner Library, East Carolina University</addrLine>
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        <date>2012</date>
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        <p rend="align(centerbold)">[This text is machine generated and may contain errors.]</p>
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        <p>A WORD FROM ...<lb />MARSHA NORMAN<lb /><lb />TEN GOLDEN RULES<lb />FOR PLAYWRIGHTS<lb /><lb />At the request of the editor, Ms. Norman has granted<lb />permission for a reprint of the following article, which<lb />originally appeared as follows in The Writer:<lb /><lb />1. Read at least four hours every day, and<lb />don�?Tt let anybody ask you what you're doing<lb />just sitting there reading.<lb /><lb />2. Don�?Tt write about your present life. You<lb />don�?Tt have a clue what it�?Ts about yet. Write<lb />about your past. Write about something that<lb />terrified you, something you still think is unfair,<lb />something that you have not been able to forget<lb />in all the time that�?Ts passed since it happened.<lb /><lb />(Bry Don't write in order to tell the audience<lb />how smart you are. The audience is not the<lb />least bit interested in the playwright. The<lb />audience only wants to know about the<lb />characters. If the audience begins to suspect<lb />that the thing onstage was actually written by<lb />some other person, they�?Tre going to quit<lb />listening. So keep yourself out of it!<lb /><lb />4. If you have characters you cannot write<lb />fairly, cut them out. Grudges have no place in<lb />the theatre. Nobody cares about your grudges<lb />but you, and you are not enough to fill a house.<lb /><lb />5. There must be one central character. One.<lb />Everybody write that down. Just one. And he<lb />or she must, by the end of the play, he or she<lb />must either get it or not. Period. No<lb />exceptions.<lb /><lb />6. You must tell the audience right away<lb />what is at stake in the evening, i.e., how they<lb /><lb />know when they can go home. They are, in a<lb />sense, the jury. You present the evidence, and<lb />then they say whether it seems true to them.<lb />If it does, it will run, because they will tell all<lb />their friends to come see this true thing, God<lb />bless them. If it does not seem true to them, try<lb />to find out why and don�?Tt do it any more.<lb /><lb />7. If, while you are writing, thoughts of<lb />critics, audiences members or family members<lb />occur to you, stop writing and go read until you<lb />have successfully forgotten them.<lb /><lb />8. Don�?Tt talk about your play while you are<lb />writing it. Good plays are always the product<lb />of a single vision, a single point of view. Your<lb />friends will be helpful later, after the play�?Ts<lb />direction is established. A play is one thing you<lb />can get too much help with. If you must break<lb />this rule, try not to say what you have learned<lb />by talking. Or just let other people talk and<lb />you listen. Don�?Tt talk the play away.<lb /><lb />9. Keep pads of paper near all your chairs.<lb />You will be in your chairs a good bit (see Rule<lb />1), and you will have thoughts of your play.<lb />Write them down. But don�?Tt get up from<lb />reading to do it. Go right back to the reading<lb />once the thoughts are on paper.<lb /><lb />10. Never go to your typewriter until you<lb />know what that first sentence is that day. It is<lb />definitely unhealthy to sit in front of a silent<lb />typewriter for any length of time. If, after you<lb />have typed the first sentence, you can�?Tt think of<lb />a second one, go read. There is only one good<lb />reason to write a play, and that is that there is<lb />no other way to take care of it, whatever it is.<lb />There are too many made-up plays being written<lb />these days. So if it doesn�?Tt spill out faster than<lb />you can write it, don�?Tt write it at all. Or write<lb />about something that does spill out. Spilling<lb />out is what the theatre is all about. Writing is<lb /><lb />or novels.<lb /><lb /></p>
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