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4 results for "Virtual reality"
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Record #:
27266
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Abstract:
The Duke immersive Virtual Environment, or DiVE, is a cyber-archaeology project funded by the Brazilian government and made for education and research, in collaboration with archaeologists at the University of São Paulo. The goal is for archaeologists to be able to experience a site without going there, and to have the ability to compare side-by-side different stages in an expedition.
Source:
Indy Week (NoCar Oversize AP 2 .I57), Vol. 33 Issue 34, August 2016, p20-21, il Periodical Website
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Record #:
16558
Author(s):
Abstract:
Jerry Heneghan is the managing director of Raleigh-based Virtual Heroes that works with Duke University to transform how medical students are trained. The firm uses cutting edge video game technology that provides virtual reality and 3D in a propriety package known as \"HumanSim.\"
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Record #:
24327
Author(s):
Abstract:
Cary-based Virtus Corp. is a six-year-old company that is pioneering 3-D virtual reality software, which allows users to create realistic images on their computer screens. Chairman David Smith discusses how the company plans to pull off a successful 3-D software business.
Record #:
1982
Author(s):
Abstract:
Some of the most important work of the electronic revolution is being performed in the Triangle area by the University of North Carolina's virtual reality lab, the Virtus Corporation, the News & Observer, and the Institute for Academic Technology.
Source:
Independent Weekly (NoCar Oversize AP 2 .I57 [volumes 13 - 23 on microfilm]), Vol. 12 Issue 42, Oct 1994, p10-13, il Periodical Website